The chinese version of Unity has its own inbuild option to encrypt AssetBundles/BundleFiles. As it's a feature of Unity itself, and not a game specific protection, it is included in UnityPy as well. To enable encryption simply useUnityPy.set_assetbundle_decrypt_key(key), with key being th...
from the # previous version, with the low bit signifying MSAA # for 2D textures (FIXME: Check what text Unity uses # for MSAA and match output) 4: '2D', 5: '2D MSAA', 6: '3D', 8: 'CUBE', 10: '2D_ARRAY', # FIXME: Check what text Unity uses and match }[...
.export(export_dir) - exports the associated mesh, materials, and textures into the given directoryThe mesh and materials will be in the Wavefront formats.mesh_renderer : Renderer export_dir: str if mesh_renderer.m_GameObject: # get the name of the model game_object = mesh_renderer.m_...
.export(export_dir) - exports the associated mesh, materials, and textures into the given directoryThe mesh and materials will be in the Wavefront formats.mesh_renderer : Renderer export_dir: str if mesh_renderer.m_GameObject: # get the name of the model game_object = mesh_renderer.m_...
.export(export_dir) - exports the associated mesh, materials, and textures into the given directoryThe mesh and materials will be in the Wavefront formats.mesh_renderer : Renderer export_dir: str if mesh_renderer.m_GameObject: # get the name of the model game_object = mesh_renderer.m_...