[仅限安卓] 适用于音游Phigros的半自动外挂. Contribute to 45231hgjkl/phisap development by creating an account on GitHub.
{privateZip zip;privateboolean texture;HashSet<A3DObject> visited =newHashSet<A3DObject>();publicExtractor(Zip zip,boolean texture){this.zip = zip;this.texture = texture;}privatebooleanCanVisit(A3DObject obj){if(visited.contains(obj))returnfalse;visited.add(obj);returntrue;}publicvoidExtract(...
ExtractObject(&ptr, &obj);Extract(&ptr, &resource_id, SIZE_ID);/* Remove format string id # & other ids from length */if(!CheckServerMessage(&msg, &ptr, len - temp_len, resource_id))returnFalse; UserReadNews(&obj, msg, newsgroup, permission);returnTrue; } 开发者ID:AlleyCat1976,...
Quake modding toolkit for R. Can read, export and import Quake bitmap images in WAL and Q1 texture formats, read and export MDL and MD2 models, extract PAK and WAD archives. - GitHub - dfsp-spirit/wal: Quake modding toolkit for R. Can read, export and i
Open the .obj file we've just saved inBlender Then we need to 1. Reverse the UV 2. Reverse the normal to make all the faces extroverted. 3. Then save again. 二、 As the way described in #11, you can also extract themetallicity texture and normal texture from _g.tfd and _n.tfd...
% get pointcloud from RS % define point cloud object pcl_obj = realsense.pointcloud(); % get depth frame, used to calculate point cloud depthFrame = frames.get_depth_frame(); % generate pc and texture mappings pnts = pcl_obj.calculate(depthFrame); vertices = pnts...
Model Researcher allows to display and visualize the data read from the file with the specified parameters, and also save them in the 3D Obj format. The program is a great help with the search for vertex data, faces, texture coordinates and normal vectors in an unknown 3D format. The main...
Hi, First of all tremendous work on trimesh. Thank you I am trying to extract the UV map from a mesh. I see the coordinates in visuals but I want the extracted texture map processed in image format. Is there any way to do this?
'Landroid/view/TextureView;' must be assignable to 'Landroid/view/View;' 0002: 'Ljava/nio/FloatBuffer;' must be assignable to 'Ljava/nio/Buffer;' ... unassignable type sets: number_of_sets=0 class dependencies: number_of_classes=34 0000: 'Landroid/graphics/Color;' 'must' be resolved ...
from PIL import Image for obj in env.objects: if obj.type.name == "Texture2D": # export texture data = obj.read() data.image.save(path) # edit texture fp = os.path.join(replace_dir, data.name) pil_img = Image.open(fp) data.image = pil_img data.save()...