Occasionally, a shader node will be removed from one version of Blender to the next, breaking materials that rely on them. In those cases, I will do my best to keep a working collection of materials up to that point for the old version, but I won’t focus on them for updates and tw...
In the Blender NLA only the Armature has to be checked/selected, otherwise the export will be broken. Thanks for post this here, it is a bug. I will add some fix to make sure animation can be correctly exported when the object is mute. Also update the doc. This was referenced Feb 17...
If a Blender camera is constrained to point at an empty object, will your python code successfully deal with this situation and make a correct camera conversion? Select the empty object, shift select the camera, then bake current camera animation. It is not supported when baking scene camera ...
The purpose of this macro is to export meshes in Alias|Wavefront .obj format from SolidWorks. The material's details are also exported as a standard Alias|Wavefront .mtl file. These may be subsequently loaded into Blender, Octane or other programs for rendering purposes. All files produced du...
Blender 2.70 doesn't take ASCII FBX files. So you'll need to download the converter from the FBX site. Then convert it to a binary file and then import it into blender. Because the relative texture names are correct, blender will import your albedo and normal texture. Pretty neat!