When checked, this ensures that only the layers you select will be exported. If "Bake transforms" is not checked, the selected layers' parents will be imported as well even if they aren't selected, in order to ensure that the child layers are properly transformed....
Choose which object types to export. WARNING: Blender doesn't support exporting all types to all formats, so if Blender's exporter for that format doesn't support an object type selected here, you may end up with empty files.Transform:...
Try weight painting some of this mesh, or use the “weights > assign autmoatic from bones” in weight painting mode, with bone(s) selected.My object/bone position/rotation/scale is always exporting as 0For some reason, if you don’t have any values changing for an object from frame to...
This script has changed a tad over the years, and this version works in Blender 3.0 (in fact that’s where I’ve lifted it from). Just in case you can’t find it, or something changes, here is the OBJ version in its entirety: # exports each selected object into its own file impor...
Multiple materials can be assigned to clothing meshes in Marvelous Designer and if not complicated should at least be colour tinted for ease of recognition; just click theAdd[3] button thenAssignor link the new instance with the selected segment changing theFabric[4] association. ...
Occasionally, a shader node will be removed from one version of Blender to the next, breaking materials that rely on them. In those cases, I will do my best to keep a working collection of materials up to that point for the old version, but I won’t focus on them for updates and tw...
Many meshes in the model actually consist of 2 layers of polygons. You need to select and remove extra layers. Select the mesh Go to Materials Select FullBlack or FullBlack.001 material and click the Select button Delete selected vertices For the Body mesh it's a good idea to instead ...
Sets the pivot points of selected objects to the ground of the bounding box of the bundle. Working with Unity The addon comes with an Unity Editor script which automatically resets the -90 degree rotations and assigns existing materials automatically if the name assigned in blender matches any ma...
Object Name: Enter a name for the object you want to save in STL format. Binary/ASCII: Choose whether the STL output file will be binary or ASCII (character) data. ASCII STL files are much larger than binary STL files. Selected Only: Exports only objects that you selected in the 3D St...
Hi All, I have written an export script for blender, which exports selected objects (with names) to an ASCII STL file. This should be all you need to