Your tutor is your friendReflections on the first year: Using experiential learning in first year as an induction tool for 2nd year nursing students The somophoreslump theory suggests that after an enthusiastic first year, students experience a slump in second year, which results in poorer ...
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Bachelor of Commerce students in two second-year substantive organisational theory subjects were introduced to this method of learning at a large, multi-campus Australian university. In this paper, we present a model that posits a relationship between students' perceptions of their learning, the ...
THEORY-practice relationshipExperiential learning projects provide students with practical opportunities to apply theory, but are typically implemented in upper-level courses. This paper explores the impact of two experiential projects on first and second-year Principles of Marketing student...
Podcast: Learning from experience An In Good Company podcast with David Williams , co-founder and CEO, Impact The desire to make change happen Could the 23-year-old you imagine leading an organisation for over 40 years? Taking a start... Listen to the Podcast Digital & Technology Five...
While the small sample size limits the generalizability of the study (Tipton et al., 2017), obtaining more data from other (future) classes was not feasible due to time constraints as the course is only offered once a year and the unavailability of the chatbot trainer. Looking at the genera...
Undergraduate public health education at 4-year institutions, those with and without graduate public health education, has grown rapidly during the first d... S Albertine,RK Riegelman - 《American Journal of Preventive Medicine》 被引量: 32发表: 2011年 Barriers to Medical Students' Electronic Healt...
摘要: In March 1994, the journal Simulation and Gaming celebrated its 25th year of publication. For... 关键词: Business Communication Case Method (Teaching Technique Experiential Learning Games Higher Education Simulation DOI: 10.1177/108056999706000108 被引量: 94 ...
The goal of this study was to explore the learning outcomes in the context of AT for older adults and individuals with disabilities through the use of VR experiential learning. Methods A parallel-group design was used. Sixty third-year university students studying gerontology and long-term-care-...
are few and far between. Job postings now typically ask for one year of experience or more as well as specific skills the company needs. When they see this, students may ask, “How is it possible to have the experience and skills employers seek when we haven’t...