A simple platformer engine, based on this article about the physics of Towerfall. TileMap Editor An in-engine tilemap editor, based on the Platformer example. Roguelike The bare-basic framework for a top-down roguelike, based on the turn-based game loop discussed here. Snake A simple snake ...
Special thanks to Brian Bucklew for demonstrating the power of Dijkstra fields to me in roguelike level generation and Kevin Chapelier for a number of good suggestions. The font used in GUI is Tamzen.How to buildMarkovJunior interpreter is a console application that depends only on the standard ...
Pathfinding is used in many applications. Some of the most common ones are robotics andvideo games, such as roguelike games. In robotics, a common task for robots is to navigate the environment and get from point A to point B as quickly as possible. In video games, a character controlled ...
Special thanks to Brian Bucklew for demonstrating the power of Dijkstra fields to me in roguelike level generation and Kevin Chapelier for a number of good suggestions. The font used in GUI is Tamzen. How to build MarkovJunior interpreter is a console application that depends only on the ...