This fork adds vulkan support, showing how to use theVK_EXT_image_drm_format_modifierextension to import gbm buffer objects into vulkan for rendering. With this, you can theoretically build a vulkan kms app (lik
The book will walk you through the creation of four real-world applications, solving common problems, and implementing best practices, using a step-by-step approach that is easy to follow.After reading this book, you will have a good understanding of how Django works and how to build ...
Whereas if you live inTurkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service. How can I cancel my order?
and make would also be helpful. An understanding of how to resolve and install missing build dependencies on your distro is also required as I will not be going into to much detail on this, with package names often differing on distros an attempt...
the particularity of music is its applicability to festive occasions. In both, Native American and contemporary cultures music usually assembles the events of joy or celebration. Obviously, for both cultures, music is a resemblance of the life of the society because people implement their life tend...
I have been using Unity for some years in 2D, 3D, including a bit of VR and AR. It was great to have a refresher on Unity 2D and 3D implementations. My favorite section was about object pooling. That was a great read and refresher on an important tool to implement while keeping or ...
Hardware description: Arduino Nano RP2040 Connect RTOS: Mbed OS Installation type: Arduino Library Version: humble There is no action server example. I would like to implement an action server to drive actuator using MoveIt2 JointTraject...
I have been using Unity for some years in 2D, 3D, including a bit of VR and AR. It was great to have a refresher on Unity 2D and 3D implementations. My favorite section was about object pooling. That was a great read and refresher on an important tool to implement while keeping or ...
I have been using Unity for some years in 2D, 3D, including a bit of VR and AR. It was great to have a refresher on Unity 2D and 3D implementations. My favorite section was about object pooling. That was a great read and refresher on an important tool to implement while keeping or ...
I have been using Unity for some years in 2D, 3D, including a bit of VR and AR. It was great to have a refresher on Unity 2D and 3D implementations. My favorite section was about object pooling. That was a great read and refresher on an important tool to implement while keeping or ...