For a deep understanding of 2D materials, an accurate description of their band-structure is a must. Many-body perturbation theory within theGWapproach has become the state-of-the-art for ab initio electronic-structure calculations of materials. In this sense, many studies have employedGWto inves...
All I have found is incomplete code (the kind that assumes that you know DirectX and expects you to complete the rest of the code yourself). Can anyone post a complete working example that will compile without a problem. I need to test the speed of DirectX screen capture before I start ...
For a deep understanding of 2D materials, an accurate description of their band-structure is a must. Many-body perturbation theory within theGWapproach has become the state-of-the-art for ab initio electronic-structure calculations of materials. In this sense, many studies have employedGWto inves...