$45,000 = 150% Bonus Experience, 20% Increased Rare Drop Chance, Double Currency Rewards, and Double loot drops in current expansions. $50,000 = 175% Bonus Experience, 25% Increased Rare Drop Chance, Doubl
PST is when the group rewards will be turned off. December 31, 2023, at 11:45 p.m. PST is the last day to donate to receive individual incentives. Here’s what you can look forward to: Group Milestone funding tier rewards $15,000 = 10% Bonus Experience and 1% Increased Rare Drop ...
- Servers with a level cap (such as Vaniki and Fangbreaker) will once again use the normal spell resist system. - Removed a level difference penalty that was still applying to players on servers with a level cap in the normal spell resist system. ...
Experience: Evolving Progression (Evolving Ruleset, Unlock Schedule, and True Box Details) Vaniki Launched: May 25, 2022 Ruleset: True-Box Level Locked, Time Locked Progression Server - Accelerated rate of expansion and level unlocks up to level 60 at which time expansions and level unlocks retur...
93 : 61 <--- Difference of 32 Stop the insanity! Instead, do the normal level*1.5 buff limit for those levels. So it would instead be like this: 50 : 1 <-- Difference-=49 (this stays the same) 51: 34 <-- Difference = 17 (beginning of 1.5x buff limit) 53: 35 <-- Differen...
Experience gain is tuned up for faster leveling. Zone instances provide more opportunities to level up and raids no longer need to compete for the same content. Once you hit level caps, what do you do with your time? Twelve weeks of Classic is a long time to go before the first ...
It is often hard to balance things when your "work" is also your "play" especially when you add chronic health issues to the mix, but the EQ2 community makes all the difference in the world. No matter how much I get burnt out during the heavier load around major EQ2 holidays/expansions...
The major difference is the addition of the VoA/TDS style keying (flagging) system used in The Broken Mirror that is not present in Rain of Fear. While I won’t get into much detail here regarding this system, it changes my approach to early expansion progressive raiding. As a raid leade...
there are a handful of "must-have" units that -- if you have enough of them and they're raised to a sufficient experience level -- can make you virtually unstoppable. An army with a half-dozen or so healers, a group of Defilers, one or two other types of units, and a sufficiently...
“To settle contested spawns, now we need the mobs to randomly choose a group in a given radius that they lock to.” While random seems fair, you have to consider the reasonableness of the full context. Group A has been camping a named spawn for 45 minutes. All mobs are being kept ...