https://docs.microsoft.com/en-us/cpp/cpp/event-handling-in-native-cpp?view=msvc-160 Event handling in COM https://docs.microsoft.com/en-us/cpp/cpp/event-handling-in-com?view=msvc-160 备注: 通常有2种技术可以让COM事件接收器访问事件源接口定义。第一种是共享一个通用的头文件。第二种是使用...
In native C++ event handling, you set up an event source and event receiver using the event_source and event_receiver attributes, respectively, specifying type=native. These attributes allow the classes they're applied on to fire events and handle events in a native, non-COM context....
In COM event handling, you set up an event source and event receiver using theevent_sourceandevent_receiverattributes, respectively, specifying type=com. These attributes inject the appropriate code for custom, dispatch, and dual interfaces to allow the classes to which they are applied to fire ...
代码语言:cpp 代码运行次数:0 运行 AI代码解释 // 该函数可以跨线程调用TimerIdTimerQueue::addTimer(constTimerCallback&cb,Timestamp when,doubleinterval){Timer*timer=newTimer(cb,when,interval);loop_->runInLoop(// addTimeInLoop 只能在当前IO线程调用boost::bind(&TimerQueue::addTimerInLoop,this,timer...
// EventHandling_Managed_Event.cpp // compile with: /clr:oldSyntax /c using namespace System; [event_source(managed)] public __gc class CPSource { public: __event void MyEvent(Int16 nValue); }; 当将特性应用到事件时,您可以指定该属性是应用于生成的方法还是生成的委托的“调用”方法。该默...
// EventHandling_Managed_Event.cpp // compile with: /clr:oldSyntax /c using namespace System; event_source(managed) public __gc class CPSource public: __event void MyEvent(Int16 nValue); ; 将特性应用于事件时,您可以指定特性应用于生成的方法还是生成的委托的 Invoke 方法。默认值 (event:) ...
This example demonstrates NDB API event handling. The source code for this program may be found in the NDB Cluster source tree, in the file storage/ndb/ndbapi-examples/ndbapi_event/ndbapi_event.cpp. #include <NdbApi.hpp> // Used for cout #include <stdio.h> #include <iostream> #include...
// muduo/net/Channel.cppvoidChannel::handleEventWithGuard(TimestampreceiveTime){eventHandling_=true;LOG_TRACE<<reventsToString();if((revents_&POLLHUP)&&!(revents_&POLLIN)){if(logHup_){LOG_WARN<<"fd = "<<fd_<<" Channel::handle_event() POLLHUP";}if(closeCallback_)closeCallback_();}if...
Am following this tutorial for my 2d game collision handling , this tutorial explains about the collision used in one of my favorite game "N". How they used separate axis theorem more effici... Get in between lat long from two lat long and direction ...
This example shown in this section illustrates the handling of log events using the MGM API on multiple clusters in a single application. The source code for this program may be found in the NDB Cluster source tree, in the file storage/ndb/ndbapi-examples/mgmapi_logevent2/main.cpp. Note...