); builder.AppendBookmark("Daytime forecast"); builder.AppendText( "Tonight's weather will be cloudy with a 30% chance of showers."); builder.AppendBookmark("Nighttime forecast"); // Add a handler for the BookmarkReached event. synth.BookmarkReached += new EventHandler<BookmarkReached...
Usage import{Event}from'@nodescript/event';typeWeather='sunny'|'cloudy'|'snowy';interfaceWeatherChangedEvent{oldWeather:Weather;newWeather:Weather;}// The event object is created for each event typeconstweatherChanged=newEvent<WeatherChangedEvent>();// Basic subscription: ev has type WeatherChanged...
//////We can't use constraints because otherwise we wouldn't be able to do loops.///voidPreSimulate(DiscreteDynamicsWorld world,FrameEventevt){// if the kart's gone, then we can get rid of this handler tooif(kart ==null|| kart.Vehicle.IsDisposed) { Detach();return; }// don't ...
However, when it comes to implementing state machines (in C or C++, say), the literature on the subject presents quite a cloudy picture. The main problem is that state machines cannot operate in a vacuum and require, at a minimum, an execution context (thread) and an event-dispatching mec...
However, when it comes to implementing state machines (in C or C++, say), the literature on the subject presents quite a cloudy picture. The main problem is that state machines cannot operate in a vacuum and require, at a minimum, an execution context (thread) and an event-dispatching mec...
); builder.AppendBookmark("Daytime forecast"); builder.AppendText( "Tonight's weather will be cloudy with a 30% chance of showers."); builder.AppendBookmark("Nighttime forecast"); // Add a handler for the BookmarkReached event. synth.BookmarkReached += new EventHandler<BookmarkReached...
); builder.AppendBookmark("Daytime forecast"); builder.AppendText( "Tonight's weather will be cloudy with a 30% chance of showers."); builder.AppendBookmark("Nighttime forecast"); // Add a handler for the BookmarkReached event. synth.BookmarkReached += new EventHandler<BookmarkReached...