{ EventDispatcher * eventDspc = Director::getInstance()->getEventDispatcher(); EventCustom event(MSG_MarketBuyGoods_Rsp); MsgData data; //data.errorCode = Rsp_Need_UnEnough; if(needFragId == unitID_Actor2Fragment ) { data.errorCode = Rsp_Suipian_UnEnough; } else { data.errorCode =...
EventDispatcher * dispatcher;char* sender1 ="1", * sender2 ="2";intcallback1Context =0, callback2Context =0;intincrementation =2;boolhandled; Atom event1Atom, event2Atom; dispatcher = EventDispatcher_create(sender1); event1Atom = Atom_fromString("event1"); event2Atom = Atom_fromStrin...
C++ Event Dispatcher support TCP, UDP, Pipes, File System, TLS, Priority, On/Off, Threads, Permanent Connections, etc. - m2osw/eventdispatcher
hi.baidu.com|基于70个网页 2. 一个事件分发器 本节要分析的实例为一个事件分发器(Event Dispatcher),本身来自于一个实际项目,但同时又比较小巧,我对其代码做了部分 … tdytobaby.cnblogs.com|基于12个网页 3. 事件处理 shoutcas... ... TState iState;// Current engine state 当前状态 CEventDispatcher*...
eventDispatcher.removeAllEventListeners(); eventDispatcher = null; } } } [csharp] view plain copy using UnityEngine; namespace EventDispatcher { public class SampleObserverComponent : MonoBehaviour { /// /// The sample observed game object. /// public SampleObservedComponent...
g_edisp_once 与 pthread_once 配套使用,是 C 语言里的用法,来确保某个函数只会被执行一次,这里不在做过多介绍。 InitializeGlobalDispatchers() 函数如其函数名,来全局初始化 EventDispatcher,可以看到该函数内先是 new 了 FLAGS_event_dispatcher_num 个 EventDispatcher 对象,并赋值给 g_edisp,FLAGS_ 开头的...
#include"eventpp/eventdispatcher.h"eventpp::EventDispatcher<int,void()> dispatcher; dispatcher.appendListener(3, []() { std::cout <<"Got event 3."<< std::endl; }); dispatcher.appendListener(5, []() { std::cout <<"Got event 5."<< std::endl; }); dispatcher.appendListener(5, [...
方法四:Model_C.as package Model { import flash.events.*; import flash.utils.Timer; //方法4,Model直接实现IEventDispatcher,但要实现5个必须的方法 public class Model_D implements IEventDispatcher { public var hour :String; public var minutes :String; ...
EventDispatcher 代码位于:celery\events\dispatcher.py。 可以看到一个事件分发者需要拥有哪些成员变量以实现自己的功能: connection (kombu.Connection) :就是用来和 Broker 交互的连接功能; channel (kombu.Channel) : Channel 可以理解成共享一个Connection的多个轻量化连接。就是真正的连接。
publicclassMainextendsSprite { privatevarballsArray:Array; publicfunctionMain():void{ ballsArray = []; var_i:uint=30; while(_i--) { var_ball:Dispatch =newDispatch; _ball.x = Math.random () * stage.stageWidth; _ball.y = Math.random () * stage.stageHeight; ...