Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation. Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament. Fixed an issue which...
I invested effort in getting my PI farms set up again in far Tenerifis, then I spent some time doing the AIR Career Program to finish up on at least one character, which took some time as well. I guess that counts. But when it comes to going out and blowing things up… or being b...
So now you don’t have to open up every planet and restart each extractor one at a time. Excellent. You still do it a planet at a time, but that makes sense I guess. The PI for my high sec alt… don’t gank him When I was running two accounts I used to try to time my end...
Extraneous light animation has been removed from Barghest warp sequence. The cloak effect now activates immediately while the client displays a secondary view (map, PI etc.). Lights on the exterior of Gallente Research Stations models have been adjusted. The hard edge caused by camera clipping in...
Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation. Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament. Fixed an issue which...
Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation. Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament. Fixed an issue which...
The cloak effect now activates immediately while the client displays a secondary view (map, PI etc.). Lights on the exterior of Gallente Research Stations models have been adjusted. The hard edge caused by camera clipping in extreme proximity to wormholes has been adjusted. Drone bunker glow co...