Eve Online NPC Damage Types It is very important to adapt the damage type you want to inflict to your enemies and the one you can better resist considering the NPC ships you expect to encounter. The following tables should be helpful in deciding which modules to install in your ship before...
Assault Damage Controls Warp Disruption Field Generator And more! Gistii B-type and Gistum B-type shield boosters Increased shield boost amount so that they now bridge the gap between C-type and A-type, rather than barely being better than the C-type while using more capacitor. This means ...
Step Type warp Number of Spawns 0 NPC's Attack after warp noMission Step # 2 Enemy Khanid Kingdom Step Type warp Number of Spawns 1 NPC's Attack after warp yes Your Shield/Armor resists Your Damage type Spawn # 1 Name Bounty($) orb. vel. 1× Khanid Mashtori 0 64 0 0 96...
Level 3 Missions -Level three missions are doable in medium-sized ships - battlecruisers, mining barges etc. (depending on the mission type) At least some Tech 2 Modules are advised for increasing the mission completion process. You need aStanding of at least 3.0to be able to pick up a l...
Also it seems unlikely that every ship has exactly the same resistances on its armour as on its shield. A lot of ships have higher EM resistance on the armour - that would explain why thermal is the better option, but it would also indicate that *either* the damage type, or the resista...
Regardless of your tank choice, an important part of running these missions is to recognize which damage type the hostiles will deal. This is seen in the Show Info panel when right clicking on a hostile NPC. By knowing this in advance, it's possible to prepare with specific hardeners agai...
Missiles have a flight time, your damage is not instant Hybrid ammo limited damage type Majority shield tanks, weak against EM damage Gallente Pro’s Drones Hybrid Turrets Ammo types can do Kin, Therm damage. Blasters – Short Range, high damage ...
We are also looking at including NPC damage types in future iterations of The Agency so that should free up some space in all your bios. If any content requires special modules to participate, we would like to let you know this in advance This is just the first iteration of The (new) ...
plot (5:50, fleetdamage, type ="l", xlab ="number of zealots", ylab ="Fleet absolute damage") par(new=TRUE) abline (h = zealot.hp, untf = FALSE, col ="red") 最后模拟的结果 狂热内战时舰队总伤害/狂热数量图 中间的红线是一条标配狂热的实际生命值, 横轴是狂热的数量, 纵轴是这些狂热...
EVE Online nerds harder I will say that what is actually going on, the mechanical action of what people are doing in Uitra has been pretty clear. The MER data shows that pretty clearly, but let’s drag that out with the losses in Uitra in November. ...