Of course, games don't have static hedon returns, and there are hedon sources other than the gameplay itself which, for some people, are very important: learning a new game, that "new game smell", punching bits, increasing your number of games rated, and so forth. Personally, my hedon ...
"Nah," says Adams. "There are plenty of simulation-style games, such as Life, that don't have an ending, but which you wouldn't label masochistic by themselves. You can set impossible goals for yourself in many games, but then it's less the game being masochistic by design and more ...