check_savecheck_saveThis debug command will debug your game's save system. In the background, it works by simulating a save twice and checking that the two saves are the same. If they are different, there is a problem (because two save files made at the same time should be identical)...
Changed AI Acceptance for Cede Province treaty so that if it will make them go over governing capacity they won't choose it。Colony no longer keeps switching between revolutionary和crown colony; colonies can't embrace the revolution any more。
Being the Revolutionary Target gives now +10% Morale of Navies. It also gives now +25% Manpower and Sailor Recovery Speed instead of +40% Land and Naval Force Limit Modifier. Colonialism can now spawn in a country which has an idea unlocked which allows them to hire Explorers. In other ...
Changed AI Acceptance for Cede Province treaty so that if it will make them go over governing capacity they won't choose it。Colony no longer keeps switching between revolutionary和crown colony; colonies can't embrace the revolution any more。
Being the Revolutionary Target gives now +10% Morale of Navies. It also gives now +25% Manpower and Sailor Recovery Speed instead of +40% Land and Naval Force Limit Modifier. Colonialism can now spawn in a country which has an idea unlocked which allows them to hire Explorers. In other ...
Fixed the incident_shogunate_authority where it was using absolutism without checking if it was a revolutionary nation.Bug修复Events or missions granting development now work for native countries. Female heirs are now generated without relying on female advisor chance. Fixed inheriting country during ...
Fixed a bug that was causing the AI to stay and siege when it should go assist allies in nearby battles. Fixed a bug where the AI would buy non-core provinces despite being heavily overextended. Naval AI: Better at hunting enemy fleets Will now aim for a larger monthly surplus if they...
Fixed a bug that was causing the AI to stay and siege when it should go assist allies in nearby battles. Fixed a bug where the AI would buy non-core provinces despite being heavily overextended. Naval AI: Better at hunting enemy fleets ...
Monarchies that are allied to revolutionary target now still get the penalty for a Revolution. Breaking an alliance now gives a truce for 5 years between the nations breaking it. Removed the 'Has Casus Belli' opinion modifier and increased opinion effects of having cores and claims, as the for...
AI main armies evaluate provinces further away when deciding where to go, decreasing the likelihood of AI ignoring far away theaters. AI splinter armies should be more likely to find their way towards their main army rather than refusing to move. Will no longer send their armies to help out ...