We have added "Event Scope Value" which is currently only used in a few triggers and effects, but should be expanded to more in the future. It supports fancy stuff like "something = variable:FROM: previously_saved_variable" and "something_else = new_variable:ROOT:num_of_rebel_armies" (...
<思潮名称>_date: 0 "最早开启年份",<思潮名称>: 0 "思潮名称",desc_<思潮名称>: 0 "对思潮的描述",<custom_trigger_tooltip中的tooltip参数>: 0 "对思潮扩散条件的介绍",birthplace_of_<思潮名称>:0 "诞生地的修正名称",desc_birthplace_of_<思潮名称>:0 "诞生地的修正介绍" ...
Usermodding# Enhancements- Made debug memory info in CEU4Application::LoadDatabases available to modders- Additional triggers can now be scripted for all diplomatic actions- Exported WESTERN_POWER_TICK_MIN to defines- Factions are now tied directly to a government form, and activeted/deactivated wh...
Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a...
条件脚本(scripted_triggers) 条件脚本。 静态修正(static_modifiers) 定义游戏中大部分持续存在的变量的修正效果,例如 威望、 正统和 厌战度。 科技(technologies) 根据君主点数的使用情况,指定不同的科技等级。 贸易公司(trade_companies) 定义贸易公司所需省份,名称和颜色。
paradox-mode.el : Modding with Emacs:The attached file adds support for editing Paradox / EU4 files in Emacs text editor.It does the usual things one expects from an Emacs major-mode (see screenshot): Syntax highlighting of keywords, modifiers, triggers, scopes and effectsAutomatic indentation...
Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still ...
# Usermodding### Console- Added console command ai_minister that can be used to disable/enable specific AI ministers.- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.# Effects- Spawn_rebels effect now also takes "win = ...
Usermodding "create_march" and "vassalize" effects now properly clear alliances etc. Added 'any_province_in_state = {}' & 'all_province_in_state = {} 'triggers. Added 'every_province_in_state = {}' & 'random_province_in_state = {}' effects. ...
[usermodding] [Trigger.name] no longer freezes the game, if used inside a sub section (e.g. OR). [usermodding] change_national_focus effect tooltip is working correctly. Added explanation of why you cannot cancel missions to tooltip. Added go to buttons for diet agenda events. Back row ...