- Upgradingcolonies/changing colonial types no longer count as monthly expenditure. - Fixed dialog on settling natives showing wrong development being added. - Closed "support independence" loophole when forming a new nation with subjects, so their attitude initially stays the same as it was. - Co...
Firstly, while we're still a while away from the release of 1.23 and Cradle of Civilization, we want to make it clear that this update will not be save game compatible. This is always an unfortunate development and where possible we try to keep our updates compatible with old save games,...
Other areas where the AI sometimes didn't spend enough include colonists and missionaries. Colonial Nations and AIs with Colonialist personality in particular will spend a larger amount on colonization. One neat addition is that Colonial Nation subjects will now direct all received subsidies towards co...
claim_colonies CLAIM_COLONIES Can Fabricate Claims in any colonial region belonging to another nation who are also overseas from the province, or to their colonial nations. 可以伪造其他国家任意海外省或殖民国的宣称。 string 可以伪造其他国家任意海外省或殖民国的宣称。 climate_arctic arctic Arctic 极地...
攻下莫斯科后,你会触发新的火烧莫斯科Fire of Moscow事件,给整座城市带去完全的毁灭和荒芜。完成法国宣称那不勒斯French Claim to Naples后,你就能宣称西班牙的王位,并挑起西班牙继承战争。 Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, ...
When a colonial nation is formed it will pick the highest developed province for it's capital. When you become papal controller the new pope will kindly lift the excommunication his predecessor wrongly placed. Overlords can no longer order Breach Walls or Assault on subjects if they themselves...
Colonial nation's tag switch no longer recolors the overlord. European nations being forced to change religion to Mayan don't explode. Fixed a script bug for the Maratha's Conquest Agenda. Fixed getting Great Power Club messages about nations that haven't been discovered by the player. Fixed...
Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant. Each Trade Company gets a generated ...
a rework to be able to show more than 5 estates + crownland at the same time) as well as the issues of immersion (all the Dharma estate events will assume you are an Indian nation, not a Scandinavian foreign power which happens to own India) we are hesitant to add this reward though...
Colonial nation's tag switch no longer recolors the overlord. European nations being forced to change religion to Mayan don't explode. Fixed a script bug for the Maratha's Conquest Agenda. Fixed getting Great Power Club messages about nations that haven't been discovered by the player. Fixed...