Summon the Diet is a bit different. It's a good tool to keep the Estates happy. Upon using this interaction you instantly get 5% Loyalty to all Estates but also give them 10% Influence. Then each estate will propose an Agenda for you to pick between, each asking for something from you...
ESTATE_AGENDA_ABOUT_TO_EXPIRE_WARNING 1095 离阶层议程到期还有多少天才会提醒 ESTATE_LOYALTY_INFLUENCE_ON_LIBERTY_DESIRE -0.3 阶层忠诚对独立倾向的影响 ESTATE_PROVINCE_HAPPINESS_INCREASE 1.0 每分配相应百分比发展度的省份,带来的忠诚度 ESTATE_PROVINCE_HAPPINESS_DECREASE 5.0 每收回相应百分比发展度的省份,...
So why, instead of the 30% influence without the loyalty change, not give two ways to revoke some privileges. Example : "Embrace Singular Cult" : two ways to revoke it : if the influence of the estate is superior to his loyalty you can still revoke it but you need to have 2 ...
The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates. Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate. ...
Accompanied by a new Estate - the Eunuchs 还有新的阶层——宦官 New tough challenges as you struggle to curb the influence of the Eunuchs and prevent your (historical) collapse 新的困难挑战,让你要用尽手段斗倒宦官并防止大明(和历史上一样)崩溃 ...
为"yearly_authority"、"overlord_naval_forcelimit"和"all_estate_loyalty_equilibrium"添加了新的修正。 为新增 new UI Gfx for the new cawa regiments。 为新增 new icon for the institutions inside the great powers window。 修复了social buttons for lower resolutions。 修复了西西里(SIC)和两西西里(TTS...
Estates have a loyalty and influence level, and can control territory, granting various benefits at the cost of local autonomy. A powerful estate will have significant effects on the country that are good or bad depending on whether they are loyal or not. Estates that grow extremely powerful ...
Added estate_led_regency_influence. Added estate_led_regency_loyalty. Added is_subject_of_type_with_overlord.DefinesAdded Number of Possible Federation Countries. Added Ancestor Personality Level in Defines. Added Ancestor Cost. Added Great Project Warscore Cost. Added Extended Regency Legitimacy Penalt...
AI now strives to increase absolutism. AI no longer assigns more than 20% of its land to an estate, above what it demands. AI now rather disbands normal regiments than banners. 战争 Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both...
You can now decide to declare bankruptcy on your own if you have loans. Units now use retreat animations during shattered retreat. Strengthen Government now increases absolutism by +2. Gamebalance Mercenaries now get priority in entering the battle inside their unit type (e.g. mercenary infantry...