Pioneer Spirit: +1 ColonistSeize the Opportunity: +10% Trade PowerWrite new Sagas: +1 Prestige & 5% DisciplineWhen Norway has all their ideas they get a +20% bonus to trade steering. They have possibilities to forge a colonial empire without sacrificing an ideagroup for it, and also get ...
Added the following defines that control Settlement Growth: SETTLEMENT_GROWTH_DEVELOPMENT_INCREASE, -- How much development may increase per year if a colonist is working on Settlement Growth. SETTLMENT_GROWTH_CHANCE_MULTIPLIER, -- Affects chance of development increase per year if a colonist is wo...
"Colonist Placement" base chance is counted double (actually WAD but the tooltip is a bit misleading). "Force Tributary" CB disables taking provinces. "Grant claim" is now unavailable if subject already has claim on that province. "Monthly Production Income" in development tooltip is calculated ...
Fixed colonies completed with a colonist don't convert to owner's religion. Fixed missing persistence for CWar. Fixed no monarch/leader/ship names for federations. 将侵略扩张惩罚的距离计算由步进的改为线性的。 修复了继承战争的目标国家可能错误地成为战争领袖,从而无法使该战争结束的问题。
You can now decide to declare bankruptcy on your own if you have loans. Units now use retreat animations during shattered retreat. Strengthen Government now increases absolutism by +2. Gamebalance Mercenaries now get priority in entering the battle inside their unit type (e.g. mercenary infantry...
"Colonist Placement" base chance is counted double (actually WAD but the tooltip is a bit misleading). "Force Tributary" CB disables taking provinces. "Grant claim" is now unavailable if subject already has claim on that province. "Monthly Production Income" in development tooltip is calculated ...
Improved AI planning for where to send how many and which armies when fighting on multiple fronts. Fixed issue that caused AI to recruit way too many mercenaries instead of regular regiments. Improved AI colonization. Fixed bug where AI sent one more colonist than they could afford. AI less ...
Replaced the events that assign trade goods to provinces with a system of scripted weights, and made it possible to see what trade goods a province can get by hovering over the 'unknown' tradegood in province view or hovering over the province in tradegoods mapmode. ...
Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist. Mercenaries Mercenaries can now be hired overseas. War taxes now increases possible mercenaries by 10%. Nation Designer Nation Designer now allows Native Councils in South America. Random Setup: Less ...