Custom Nations are now allowed to have native government reforms when they have their capital in Australia and have the Aboriginal tech group. Fixed a regnal number issue with the rulers of Aksum. Imperial City of Hue now gives 10/15% karma decay in Tiers 2 and 3. Korean province names ha...
- Fixed an out of sync when removing the leader from their federation. - Fixed oddities in province panel after changing government type away from native. - Fixed score screen showing revolutionary flags for nations that previously went revolutionary. - Escape menu game options now correctly preserv...
Custom Nations are now allowed to have native government reforms when they have their capital in Australia and have the Aboriginal tech group. Fixed a regnal number issue with the rulers of Aksum. Imperial City of Hue now gives 10/15% karma decay in Tiers 2 and 3. Korean province names ha...
新增一个政府改革 for the fith tier of the Native governments, which let the nation remain being a native instead of reforming into a monarchy or any 其它 of the governments。 This government is the default reform AI picks, making them a lot less likely to become a proper government。 Reduce...
新增一个政府改革 for the fith tier of the Native governments, which let the nation remain being a native instead of reforming into a monarchy or any 其它 of the governments。 This government is the default reform AI picks, making them a lot less likely to become a proper government。 Reduce...
Taking the capital of a settled native tribe as a migratory tribe yourself no longer results in all their other provinces becoming uncolonized. Fixed so that removed rivals through the defender of faith events don't allow to immediately re-select them. Fixed bug where innovativeness and corruption...
If you migrate as a native tribe, the province you migrate to will now be assigned a trade good. When you migrate as a native tribe, you will now keep your religion instead of adopting the religion in the province you migrated to. Fixed a bug where opinion gain from subsidies was incorr...
Forming Mughals no longer require to be reformed, but instead it requires 500 development and then reforms you. Reforming government for a steppe horde now gives you the Iqta government type if muslim or having a muslim secondary religion. ...