center_of_tradecenter_of_trade [level] [province id]This console command creates a center of trade with the specified level (1-3) in the specified province. If the province is already a center of trade, its level will be adjusted to the specified level. ...
- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.# Effects- Spawn_rebels effect now also takes "win = yes" to get control of the province, and "unrest = x" to add x progress to that faction.- Added an 'end_...
Added tooltips for religions in the province view and religion tab. Added maintenance cost to fort cost tooltip. Usermodding Console & Commandline Added reload_treemap console command Added a new console command: native_uprising Added console commands 'trust' and 'favors' Added console command 'ow...
Every province in a Trade Company Area gains a bonus toGoodsProduced proportional to how much of the trade the company controls If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant. ...
A map icon will now appear in a province if combat is predicted between one of your or an ally's armies and an enemy army. Macro Builder got a face lift, with more information and sortable columns. Country View (the interface you get when clicking your country shield) got a face lift...
Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance. The Canals are visible on the mapJustify Trade Conflict-actionA trade conflict can be justified against another nation where there is a node where you have at least 10% of the trad...
Added a "sailors" console command Technology can now be scripted to give more max_states. Governments now have a specific max_states as a modifier as well. define_ruler with female = yes now works for republics Fixed province not being able to belong to multiple province groups ...