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It's proven quite popular, with custom nations consistently beating out every historical nation as the most popular choice of country to play. It's also received a number of updates, adding things such as the ability to name your own ideas and improved interface support. However, much as ...
Fixed the Karma gain / loss for the Custom nation ideas. The Clergy estate privilege "Religious Culture" now has an influence modifier of 20% instead of 30% and gives now -10 Absolutism instead of -5. The clergy privilege "Embrace Singular Cult" will no longer grant you a stability on ...
Fixed the Karma gain / loss for the Custom nation ideas. The Clergy estate privilege "Religious Culture" now has an influence modifier of 20% instead of 30% and gives now -10 Absolutism instead of -5. The clergy privilege "Embrace Singular Cult" will no longer grant you a stability on ...
Removed several "valid_for_nation_designer" duplicates for the government reforms Sakdina System, Uparaja Succession and Confucian Bureaucracy. They are now for certain available for Custom Nations. Chinese Kingdom no longer requires you to have no religion to be used for Miao or Yi countries. Th...
Starting as a custom nation with no more than 50 points, have at least 2000 total development. 白手起家 出身低微 以不超过50点的自定义国家开局,使发展度至少达到2000。。 以不超过50点的自定义国家开局,使发展度至少达到2000。 167 achievement_ideas_guy 无 Ideas Guy NEW_ACHIEVEMENT_10_9_NAME ...
Fixed a crash when selecting another bookmark after creating a custom nation. Campaign Statistics: Longest reign is now counted from game start if starting ruler was inaugurated before this. Campaign Stats: Best Province now set correctly when annexed Campaign Stats: Fixed Disasters stat not set co...
朝贡国不接受"Subject Nation" 惩罚修饰语。 中国皇帝现在可以使用20贤能值来颁布持续10年的法令,并给予各种修正。法令一次只能激活一个。 大名的五个新附庸互动。 儒家国家现在具有和谐值。和谐值会影响国教信仰的宽容度、发展成本和合法性,和谐值每年都会增加,但如果你将各省改为儒家思想,以及和谐其他宗教,则和谐值...