Cargo editor allows you to create or edit cargo types that you can assign to your standalone trailer mods. All the cargo definitions get saved on your hard drive, so you can easily re-use them for different trailer projects. Step by step guide •Enter the Cargo name. This is the name...
Changes in editor Added experimental bazier patches The editor now supports creation of terrain based on bezier patches. Please note that this is still experimental feature and might change in future versions. Additional optional checks Item connection check- this check is performed only on 'AI-enab...
Save the map Using these example files you can convert our walkers into movers:File:Walker conversion.zip Changes & New Features Editor The editor now works as separate tool started by executing the game with "-edit" launch option/command line parameter. Its log is stored ineditor.log.txtinst...
00:00:12.441 : uset g_editor_zoom_speed "1.0" 00:00:12.441 : uset g_map_note_user_id "0" 00:00:12.441 : uset g_color_feedback "1" 00:00:12.441 : uset g_disable_hud_activation "0" 00:00:12.441 : uset r_wireframe "0" 00:00:12.441 : uset g_interior_camera_ze...
–Open each.siifile within thechassisfolder using a text editor. –Remove all lines starting withresidual_travel[]. Add Support for Realistic Truck Physics Mod Check the chassis type from theinfo[]section of each.siifile. Based on the chassis type, add the appropriate line of code to an em...
00:00:05.735 : uset g_editor_zoom_speed "1.0" 00:00:05.736 : uset g_map_note_user_id "0" 00:00:05.736 : uset g_color_feedback "1" 00:00:05.736 : uset g_disable_hud_activation "0" 00:00:05.736 : uset r_wireframe "0" 00:00:05.736 : uset g_interior_camera_ze...
used] e.g. angry_man,m_angry01 or foto,foto_man_01,non * Run the editor with '''-conversion_walker_path (conversion_file)]''', where '''conversion_file''' is a ufs path to a file containing conversion rules * Save the map Using these example files yo Return to...
00:00:03.618 : uset g_editor_zoom_speed "1.0" 00:00:03.618 : uset g_map_note_user_id "0" 00:00:03.618 : uset g_color_feedback "1" 00:00:03.618 : uset g_disable_hud_activation "0" 00:00:03.618 : uset r_wireframe "0" 00:00:03.618 : uset g_interior_camera_ze...
a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters. When modifying original models, always include ALL compoments of the model (pmg+pmd) instead of just those you changed. Otherwise you risk ...