Re: Load Order - ETS2 v1.48.5 Map Combos (ARCHIVED) #7492 Post by Vinnie Terranova » 03 Dec 2023 13:27 ARCHIVED: Global map combo 1) Original Loading Screen Mod (ETS2) (v1.48-1.0) Fullscreen Map for ATS and ETS2 v2023.08.22 Scale Hack Disable (v2.0) Zoom Crash Fix (N.B...
I will post all known issues in this first post right under the corresponding load order. In case a map mod doesn't show a version number in the Mod Manager I will put the version number in parentheses. If you want a smaller map combo, just remove the map mods you don't want, incl...
ETS2 1.33, ProMods, PR Frosty 7.0 required! Mod load order: NG – Winter over Frosty 7.0 No changes on Baltic DLC in this mod version. Author: DamianSVW Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MODTags:...
- Addon for "Frosty Winter by Grimes" *** - Ultra High quality Textures (Road, Terrain and Skybox.) Mod Load Order: - ProjectNG: Winter Addon - Frosty - Other Mods Compatibility: ETS2 1.37, 1.38, 1.39 Promods and other Map Mods === 需要冬季mod才能使用: https://grimesmods.wordpress....
ETS2 Comments petrol says: Hello, i have a request. Can you please update the truck... Usman Aslam says: Load Order??? bobby says: where i can find the trailer Hassan says: can do this mod for Volvo trucks as well like Before... Sidi sanake says: Yo quiero intentar bus simulato...
When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store...
00:00:25.970 : [mod_package_manager] Mod "ProMods Models Package 2" has been mounted. (package_name: promods-model2-v251, version: 2.51, source: User mods) 00:00:25.972 : [hashfs] promods-model1-v251.scs: Created, 15862 entries 00:00:25.972 : [fs] device C:/Users/gamep/Docu...
In order to set-up for a demo, you need to manually extract the following: Raw map information. This is located in base.scs at base/map/europe/ (or within a mod). Use the SCS extractor to extract base.scs and extract the map data. Put all *.base files in SCS/europe/. Prefab in...
import { MandarineCore, Controller, GET } from "https://deno.land/x/mandarinets@v2.3.2/mod.ts"; @Controller('/api') export class Boo { @GET('/hello-world') public helloWorld(): string { return "Hello World"; } } new MandarineCore().MVC().run(); # request => http://localhost...
从图形设计师的角度来看(不过这也关系到MOD作者),我们正在引入一个制作并保持游戏内所有设计资产“可控”且能与其余部分相平衡的新理念。常常也被用作游戏内设计资产的基于照片的材质,现在必须在应用前经过谨慎细致的处理,否则可能会变成一个过暗或过亮的表面,进而影响整体场景的曝光与视觉感受。通常,这值得去探索另...