The bulk of their argument looks at research studies on apparently “universal” phenomena, like the Müller-Lyer illusion. Designed by sociologist Franz Carl Müller-Lyle in 1889, many people have difficulty seeing these two lines as equal in length.But the tendency to see these lines as differ...
Games that are specifically advertised as “Hard” typically do not give me that choice and force a level of difficulty on me that I may or may not enjoy for that particular game. I felt reminded of games like “Project Black Sun” or “Bunny Must Die”, where I conside...