const car = { model: “comet2”, plate: “ABCDE”, type: “car”, fuel: 50.0, bodyhealth: 100.0, enginehealth: 100.0, minSeats: 2, maxSeats: 2, class: “sports” }; ESX.Game.SpawnVehicle(car.model, spawnCoords, spawnHeading, (vehicle) => { // 通过plate号和油量设置汽车 ESX.Ga...
Give a car to the target player: /givecar [playerID] [vehicle] <plate> Give a plane to the target player: /giveplane [playerID] [vehicle] <plate> Give a boat to the target player: /giveboat [playerID] [vehicle] <plate> Give a helicopter to the target player: /giveheli [playerID...