The combination of an inherent competitive element and a huge global audience has led to the possibility for people to play LoL professionally. The largest tournament, the League of Legends World Championship boasted a first prize of over 2 million U.S. dollars in 2016 (to be split between th...
It is figures like this that mean the world of eSports is expected to explode in the next few years. LoL is just one platform with which the industry is forecast by Newzoo to generate revenues of 1.5 billion dollars by 2020 while amassing a global audience of 589 million. Martin ...
Revenue of the eSports Market Worldwide from 2018 to 2027, by Segment. Available online: https://www.statista.com/forecasts/1308525/worldwide-esports-revenue-by-segment (accessed on 8 December 2023). Wang, X. The Studies of Status and Improvements in Chinese eSports. ISES 2019, 1, 58–73...