s->set_aec_value(s,300);// 0 to 1200 s->set_gain_ctrl(s,1);// 0 = disable , 1 = enable s->set_agc_gain(s,0);// 0 to 30 s->set_gainceiling(s,(gainceiling_t)0);// 0 to 6 s->set_bpc(s,0);// 0 = disable , 1 = enable
(sensor, BANK_SENSOR, AEC, (value >> 2) & 0xFF) || set_reg_bits(sensor, BANK_SENSOR, REG45, 0, 0x3F, value >> 10); } 你好,我使用了esp-eye的开发套件,刷了camera_web_server这个例子的固件,连接上设备后其中camera的设置有一栏是设置曝光值,其范围是0-1200,然后我在esp-who/components/...
If I set_gain_ctrl to 1 then set set_agc_gain and set_aec_value to their maximums I still get ~30 fps. Really I'm just trying to figure out exactly what set_gain_ctrl does, since it seems like it does more then enable/disable auto gain. I'd like to figure this out since "...
void Application::ToggleChatState() { if (device_state_ == kDeviceStateActivating) { SetDeviceState(kDeviceStateIdle); return; } if (!protocol_) { ESP_LOGE(TAG, "Protocol not initialized"); return; } if (device_state_ == kDeviceStateIdle) { Schedule([this]() { SetDeviceState(k...
== value) { updateConfig(el); } else if(!updateRemote){ if( === "aec"){ value ? hide(exposure) : show(exposure) } else if( === "agc"){ if (value) { show(gainCeiling) hide(agcGain) } else { hide(gainCeiling) show(agcGain) } } else if( === "awb_gain"){ value ?
("SetVolume", "设置音量", ParameterList({ Parameter("volume", "0到100之间的整数", kValueTypeNumber, true) }), [this](const ParameterList& parameters) { auto codec = Board::GetInstance().GetAudioCodec(); codec->SetOutputVolume(static_cast<uint8_t>(parameters["volume"].number())); }...
27 - afe_config->aec_init = false; 28 - afe_config->aec_mode = AEC_MODE_VOIP_HIGH_PERF; 29 + if (realtime_chat) { 30 + afe_config->aec_init = true; 31 + afe_config->aec_mode = AEC_MODE_VOIP_LOW_COST; 32 + } else { 33 + afe_config->aec_init = false; ...
1 = 启用 s->set_aec2(s, 0); // 0 = 禁用 , 1 = 启用 s->set_ae_level(s, 0); // -2 到 2 s->set_aec_value(s, 300); // 0 到 1200 s->set_gain_ctrl(s, 1); // 0 = 禁用 , 1 = 启用 s->set_agc_gain(s, 0); // 0 到 30 s->set_gainceiling(s, (gaincei...
value of register is 0xC8 ie agc and aec on #define COM8_BNDF_EN 0x20 // Enable Banding filter #define COM8_AGC_EN 0x04 // AGC Auto/Manual control selection #define COM8_AEC_EN 0x01 // Auto/Manual Exposure control #define COM8_SET(x) (COM8_DEFAULT|x) #define COM9_DEFAULT ...
一、什么是回声消除(AEC) 在回答回声消除之前,我们看这幅图片,如下图所示:当远端Far-end有说话者讲话时,声音会传到近端(Near-end)的扬声器,然后声音通过空间延时和传输延时重新回到了远端。这样就造成了声学回声。近端到远端的流程也有同样声学回声,在此仅仅描述近端的流程.你可能问:我们手机为什么没有这个现象。