这样,LVGL就可以利用这些缓冲区来进行高效的绘制操作了。8);/* Initialize the display /lv_disp_drv_init(&disp_drv);/ Adjust the following lines to match your display's resolution */disp_drv.hor_res = screenWidth;disp_drv.ver_res = screenHeight;disp_drv.flush_cb = my_disp_flush;disp_drv...
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX *10);/*Initialize the display初始化显示*/lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); disp_drv.hor_res=screenWidth; disp_drv.ver_res=screenHeight; disp_drv.flush_cb=my_disp_flush; disp_drv.buffer= &disp_buf; l...
= 0/* Serial debugging */voidmy_print(constchar* buf){ Serial.printf(buf); Serial.flush(); }#endif/* Display flushing */voidmy_disp_flush(lv_disp_drv_t*disp,constlv_area_t*area,lv_color_t*color_p ){uint32_tw = ( area->x2 - area->x1 +1);uint32_th = ( area->y2 - a...
lv_disp_drv_init(&disp_drv); disp_drv.hor_res = TFT_WIDTH; disp_drv.ver_res = TFT_HEIGHT; disp_drv.flush_cb = my_disp_flush; disp_drv.draw_buf = &draw_buf; static lv_disp_t* disp1 = lv_disp_drv_register(&disp_drv); //初始化好显示屏的区域 lv_obj_set_style_bg_color(lv...
在这个结构体中,我们设置了屏幕的水平和垂直分辨率,以及一个用于刷新屏幕的回调函数disp_driver_flush。同时,我们还将之前定义的disp_buf赋值给了draw_buf成员。最后,我们使用lv_disp_drv_register函数将这个驱动程序注册到LVGL图形库中。这样,LVGL就知道如何与我们的显示屏进行交互了。在LVGL图形库中,我们需要创建...
lv_disp_flush_ready(disp); } /* Reading input device (simulated encoder here) */ bool read_encoder(lv_indev_drv_t * indev, lv_indev_data_t * data) { static int32_t last_diff = 0; int32_t diff = 0; /* Dummy - no movement */ ...
lv_disp_flush_ready(disp_drv); } void Display::refresh(void) { epd.SetFrameMemory(paint.GetImage()); epd.DisplayFrame(); } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. ...
Serial.printf("%s@%d->%s\r\n", file, line, dsc);Serial.flush();}#endif /* Display flushing */voidmy_disp_flush(lv_disp_drv_t*disp,constlv_area_t*area,lv_color_t*color_p){uint32_tw = (area->x2 - area->x1 +1);uint32_th = (area->y2 - area...
lv_disp_flush_ready(disp);} /*Read the touchpad*/boolmy_touchpad_read(lv_indev_drv_t*indev_driver,lv_indev_data_t*data){uint16_ttouchX, touchY; booltouched = tft.getTouch(&touchX, &touchY,600); if(!touched){data->state = LV_INDEV_STATE_REL;}else...
static lv_disp_drv_t disp_drv; lv_disp_drv_init( &disp_drv ); disp_drv.hor_res = screenHeight; disp_drv.ver_res = screenWidth; disp_drv.flush_cb = my_disp_flush; disp_drv.draw_buf = &draw_buf; disp_drv.offset_x=0; // disp_drv.rotated = LV_DISP_ROT_90; lv_disp_drv_...