Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Doing so can provide a framerate boost at the cost of additional CPU and memory usage. You can enable this feature in the Graphics settings. This is recommended if your framerate is limited by your GPU rather than your CPU. If you previously enabled the beta version of Occlusion Culling ...
"low latency mode on", "multi-frame sampled aa (mfaa) on" and "texture filtering - anisotropic sample optimisation on". in the short term i disabled uac entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though. on my second ...
This is expected with the framerate now being uncapped during loading. This feature is in Beta, so if you experience any negative effects, please disable it. Interaction Priority Changes We’ve added new rules for determining which things you’ll interact with when there’s a potential ...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...
Changed my GPU to "Low Latency Mode On", "Multi-Frame Sampled AA (MFAA) On" and "Texture filtering - Anisotropic sample optimisation On". In the short term I disabled UAC entirely, this wouldn't be a "solution" even if it did fix it, doesn't seem to have made a difference though...