Battlestate Games’Escape from Tarkovhas been in closed beta for a while but its popularity has sky-rocketed in recent months. It’s a first person shooter but one that’s more focused on scavenging, surviving and ultimately escaping the city. There’s a lot to learn about the game especia...
The Escape from Tarkov Interchange map is based on multiple areas and levels. The main parts are the garage, the first floor of the mall, and the second floor of the mall. It’s the shopping center. On these levels, we will find 3 main stores - IDEA, OLI, and Goshan - and some ...
For the Arena, see Arena Changelog. This page contains a collection of official patch notes for Escape from Tarkov. It's not complete, and it has to be noted that the developer Battlestate Games intentionally doesn't announce every change to keep surpris
The rest of the maps have so many (especially factory as pmc with factory key) idk how exit campers ever would profit Expand You say the maps have so many exits... not all exits are usable and most of the time we get the same exit over and over and over. Woods map all I ever...
life is hard right now tho on tarkov having the economy dropped and everyone having maxed hide out so items ain’t at there full value. I feel reserve actually help me become a better player ! Learning the environment, the different sounds and player behaviour. Every map will have its pros...
Factory The first map added to Escape From Tarkov, Factory is perfect for close-quarters combat. In fact, there are very limited opportunities for sniping and you only need to be careful in the Glass Hall area leading to the Forklifts. ...
Map awareness and movement will allow you to avoid most of them while you do your own thing. Just worry about your quests. Traders are not perfect but I do think they are good as they are. Geared players do not camp exits. Visualize player pathing as traffic. If you are moving too ...
AI PMC need different loadouts. AI PMC need weapons that arent already half durability AI PMC need to roam the map instead of sitting in a spot and staying there until engaged. BSG you need to give the AI PMCs different behavior instead of just using the
Traders - yes, one in-raid trader per map + multiple Fence outlets in world: Therapist - Streets of Tarkov, Prapor - Town, Skier - Customs, Mechanic - Factory, Ragman - Interchange, Jaeger - Woods, Peacekeeper - Terminal, plus 3 additional traders were mentioned: Khokhol - Suburbs, Bash...