针对你遇到的错误“this browser does not support webgl. try using the canvas renderer”,以下是一些详细的解答步骤和建议: 确认浏览器是否支持WebGL: WebGL是一种在浏览器中渲染3D图形的JavaScript API。不是所有的浏览器都支持WebGL,或者可能因为某些原因(如安全限制、硬件加速问题)而禁用了WebGL。 你可以访...
现象描述 这个错误出现在线上环境,少量用户会抛出这个未被捕获的错误,提示当前浏览器无法支持WebGL。通过机型和浏览器判断,理论上是应该支持的。 链路跟踪 在plugin-renderer中,用renderer-adapater的Application创建。代码 renderer-adapter中的Applcation继承自Pixi.j
this support WEBGL when I open some test webgl available webpage mac os 10.13.4 Oh, FFCreator needs to be run in the node.js back-end project. Did you run it in the front-end project? You can clone the project and runnpm run examples...
im just trying to play a game it says error your browser does not support webgl Translate 0 Kudos Copy link Reply AlHill Super User 02-27-2020 10:40 AM 4,485 Views And, tell us what browser you are using. Doc Translate 0 Kudos Copy link Reply AlHill Super User 02...
↪️ You may also encounter an error whereyour browser does not support WebGLbut you can easily fix it. Most of the time you may come across a runtime errorThe browser supports WebGL but initialization failedon one browser but WebGL works fine on other browsers. ...
Also, was it the same when you play the Facebook games using the Facebook App and not via Browser? Best regards, Hector_Lenovo We're here to help troubleshoot and investigate your issue, but know that you can always open a warranty service casehere. ...
if (!gl) { alert("Unable to initialize WebGL. Your browser may not support it."); } return gl; } artifactScene.js var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); ...
In some instances, backgrounding the Safari app, then making it active again in the foreground will cause the WebGL canvas to lose context, essentially crashing WebGL for any browser. Sometimes the crash just forces a full page refresh, and sometimes it hard-crashes with the console error, ...
Your browser does not support the HTML5 canvas tag. Scale Down Reset Solution 1: It is evident that the solution to your inquiry involves the inclusion of Rack.conf.images[award.sku].crossOrigin = 'anonymous'; . Here is a thread that discusses a similar issue and explains the ne...
I tried to display the following sample on the WebGL 2 compatible browser (Chrome 56 and Firefox 51), but an error was displayed. https://threejs.org/examples/webgl_depth_texture.html Your browser does not support WEBGL_depth_texture. This demo will not work. When you disable WebGL 2...