在Unity的Package Manager中遇到“error adding package”错误时,通常表示Unity无法成功添加指定的包。针对你提到的错误信息 [package manager window] error adding package: https://github.com/cysharp/un,这里有几个可能的解决步骤和检查点: 确认URL的正确性: 确保你输入的URL是正确的。从你提供的错误信息来看,...
1.Git闪退或打开Unity项目时出现对话框Unity Launch Error 替换C:\Windows\System32\drivers下的null.sys 链接:https://pan.baidu.com/s/1WKWrGb9aKHucV4Fnp88hEw 提取码:2n89 如何确定null.sys是否正常,很简单。cmd执行如下命令: C:\Users\Administrator>sc start null 详细说明: http://www.winwin7.com/J...
Unity Unreal Engine PowerShell Resources Documentation Discussions(Bugs, feature requests, general questions) Discord Contributing Bug Tracker Code Transifex(Translate Sentry!) Releases144 25.1.0Latest Jan 15, 2025 + 143 releases https://sentry.io/pricing/ ...
.gitmodules PLAT-12309 Network breadcrumbs (#817) Jul 9, 2024 BugsnagUnity.sln task(init): implement a configuration interface via menu item / scrip… Nov 23, 2021 CHANGELOG.md Release v8.2.0 Sep 23, 2024 CONTRIBUTING.md Release automation (#823) ...
Saved\Logs\UBT-UnrealPak-Win64-Development.txt" Log file: F:\unreal\src\UnrealEngine-5.0.0-release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (F:\unreal\src\UnrealEngine-5.0.0-release...
V3209. Unity Engine. Using await on 'Awaitable' object more than once can lead to exception or deadlock, as such objects are returned to the pool after being awaited. V3210. Unity Engine. Unity does not allow removing the 'Transform' component using 'Destroy' or 'DestroyImmediate' methods...
1.因GoogleAdmob插件在Xcode中需要用到CocoaPods来处理包依赖关系,所以unity在mac导出集成GoogleAdmob插件的xcode工程时, 会首先检测CocoaPods的安装环境,如果没安装,则会自动安装,这时候会卡在:Converting managed assemblies to C++界面,因网络问题,这个过程需要国内一般需要1-2小时,如果不急就等待,如果需要加速就参考...
没有用基础框架,第一次按照指示把UnityModManager安装到d盘的游戏根目录里面。 然后,神奇的是,页面最下方,有两行小字:一个是Assembly什么的,另一个忘记了,结果手一抖选择了第一个,后来把它删除了,再安装,就出现了如下图片的问题: 1.安装按钮变成灰色了,点不动 2.我看了NGA的教程,是默认c盘,但我的游戏在...
env: ITMSTRANSPORTER_FORCE_ITMS_PACKAGE_UPLOAD: true 👍 12 xinatcg commented Oct 19, 2022 base on my test, this update works build_app(xcargs: "-allowProvisioningUpdates", workspace: "Unity-iPhone.xcworkspace", scheme: "Unity-iPhone") // add this line before the pilot ENV['ITMSTRAN...
Using 'git status' to determine working set for adaptive non-unity build (/home/test/UnrealEngine_4.26). Target is up to date Total execution time: 3.03 seconds make[1]: Leaving directory '/home/test/carla/Unreal/CarlaUE4' BuildCarlaUE4.sh: Launching UE4Editor... Refusing to run with th...