to avoid cpu time wasted// doing lookups of objects that have already been updatedunordered_set<PlayerPointer>::iterator itr = _gameobject->GetInRangePlayerSetBegin();unordered_set<PlayerPointer
Defined in header<unordered_map> template<classKey,classT,classHash,classKeyEqual,classAlloc, classPred> std::unordered_multimap<Key, T, Hash, KeyEqual, Alloc>::size_type erase_if(std::unordered_multimap<Key, T, Hash, KeyEqual, Alloc>&c, ...
5)Average case:c.count(x), worst case:c.size(). Notes Feature-testmacroValueStdFeature __cpp_lib_associative_heterogeneous_erasure202110L(C++23)Heterogeneous erasure inassociative containersandunordered associative containers; overload(5) Example ...
queue_work(afs_callback_update_worker, &vnode->cb_broken_work); spin_unlock(&vnode->lock); } } 开发者ID:3sOx,项目名称:asuswrt-merlin,代码行数:26,代码来源:callback.c 示例5: release_group ▲点赞 1▼ /* release group, return 1 if this was last release and group is destroyed * tim...
D3D12 - 资源复制测试 MultiQueue D3D12 - 使用计算资源的资源复制测试 MultiQueue D3D12 - 资源序列化 D3D12 - 命令队列验证统一执行的多个命令列表中的资源状态 D3D12 - 对多个命令列表进行验证后的资源状态 D3D12 - 资源状态验证 D3D12 - SetBlendFactorTest 测试 D3D12 - SetScissors 测试 D3D12 - SetSte...
D3D12 - 使用计算资源的资源复制测试 MultiQueue D3D12 - 资源序列化 D3D12 - 命令队列验证统一执行的多个命令列表中的资源状态 D3D12 - 对多个命令列表进行验证后的资源状态 D3D12 - 资源状态验证 D3D12 - SetBlendFactorTest 测试 D3D12 - SetScissors 测试 D3D12 - SetStencilReference 测试 D3D12 - SetView...
In multimap, you need to insert<key, value>pair as a pair. Syntax So the syntax is, Iterator insert(pair<key,value>); Parameter(s) Pair ofkey,valuepair. Return value Iterator to the inserted element. Below is an example of insertion, ...
#include STL中的map调用erase(it),当value值为指针时,释放内存: 1#include <iostream>2#include 3#include <string>45usingnamespacestd;6structvalue{7inti;8std::stringtest;9};1011intmain()12{13std::map<int, value*>test_map;14for(inti=0; i<10; ++i){15value* tmp =newvalue();16tmp->...
() + 175 10 liblibpersona.dylib 0x000000012281491b DocumentController::ProcessCommandQueue() + 3899 11 liblibkernel.dylib 0x00000001100ac50c invocation function for block in Kernel::Dispatch::DispatchAndForget(void (*)(void*), void*, Kernel::Dispatch::DispatchPriority) + 92 12 libdispatch....
#include STL中的map调用erase(it),当value值为指针时,释放内存: 1#include <iostream>2#include 3#include <string>45usingnamespacestd;6structvalue{7inti;8std::stringtest;9};1011intmain()12{13std::map<int, value*>test_map;14for(inti=0; i<10; ++i){15value* tmp =newvalue();16tmp->...