Epic Games' gross does not only include game revenue from the company battle royale hit Fortnite, but also engine revenue derived from game licenses and royalties, as well as Unreal Engine assets. Epic is the developer of the gaming engine Unreal Engine, which is currently monetized under a ...
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The move was initially announced on X, with the Epic Games Newsroom account stating there’ll be “more opportunities to developers across all platforms,” with a look at what’s to come: “…including bringing the Epic Games Store to iOS in Europe.” Expanding further in ayearly roundup bl...
”In response to Apple’s 46 documents requests, Valve already produced documents regarding its revenue share, competition with Epic, Steam distribution contracts, and other documents. Apple was not satisfied and demands—without offering to cover Valve’s costs, which would be significant—that Valve...
Interested to hear why its wrong for apple a public traded company to want to have more than one revenue stream? Do you see this as immoral? It’s perfectly fine for Apple to have more than one revenue stream. I just happen to think ...
Basically, the DMA threatens any Gatekeeper-designated company a fine of 10% of their global revenue regardless if they offer any new services without making them immediately available to competitors. The fact that vertical integration has been a company's business mo...
Apple wanted the data to demonstrate the sale and distribution of video games since 2015. Apple wanted yearly sales of apps and in-app products, annual advertising revenue, sales of external products attributable to Steam, and annual revenues and earnings of Steam itself. There were ...
Suddenly, Steam's recent ill-considered revenue sharing change makes a lot more sense. Last week, Valve announced that it would demand a few ounces less of flesh if your game managed to clear a certain revenue threshold. Games that clear the $10M threshold will only have to pay 25 ...
Apple wanted the data to demonstrate the sale and distribution of video games since 2015. Apple was demanding yearly sales of apps and in-app products, annual advertising revenue, sales of external products attributable to Steam, as well as annual revenues and annual earnings...
Android is more popular in terms of world market share, but most of the mobile revenue for games comes from iOS. Do neutering your game to Android only could cost you 50% of your sales or probably more. I hope Epic took that into account, the whole situation just seems reckless. And ...