Miscellaneous TheCountBytesandGetAllocatedSizefunctions estimate how much memory the internal array is currently utilizing.CountBytestakes anFArchiveparameter, whileGetAllocatedSizedoes not. These functions are typically used for stats reporting. TheDumpfunction takes anFOutputDeviceand writes out some impleme...
Unreal Engine 5.1 Documentation bool( const TCHAR* URL, const TCHAR* Parms,FString* Error, constUE::Core::FURLRequestFilter&... )Launch a uniform resource locator (i.e.http://www.epicgames.com/unreal). voidModifyThreadAssignmentForUObjectReferenceCollector( int32& NumThreads, int32& NumBack...
While "setter" functions like this are not necessary for every variable, they are preferable for sensitive gameplay variables that change frequently during play, especially if they can be modified by many different sources. This is a best-practice for single-player and multiplayer games alike, as ...
While "setter" functions like this are not necessary for every variable, they are preferable for sensitive gameplay variables that change frequently during play, especially if they can be modified by many different sources. This is a best-practice for single-player and multiplayer games alike, as ...