See Epic Games funding rounds, investors, investments, exits and more. Evaluate their financials based on Epic Games's post-money valuation and revenue.
Understandably, Epic Games’ revenue is mostly driven by engagement with the Fortnite game, meaning 2020 will be a good year for the top line. However, growth is not guaranteed as it was reported revenue in 2019 was $4.2 billion, a decrease of 25% from the prior year. Public investors ...
store.epicgames.com Founded Year 1991 Stage Corporate Minority - V| Alive Total Raised $8.127B Valuation $0000 Last Raised $1.5B| 1 yr ago Revenue $0000 Mosaic Score +68 points in the past 30 days About Epic Games Epic Games is an interactive entertainment company that provides three-dimens...
The answer is disruptive pricing on the supply side of storefront (12% rake on revenue that apps generate).This is not surprising as Epic Games has already adopted the strategy at its Epic Games Store since December 2018 when it launched the online storefront. Basically gaming online storefron...
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%. Have a Direct Relationship With Players ...
Basically, the DMA threatens any Gatekeeper-designated company a fine of 10% of their global revenue regardless if they offer any new services without making them immediately available to competitors. The fact that vertical integration has been a company's business m...
Michael Cragg, chairman of economic consulting company Brattle Group, testified Thursday on behalf of the "Fortnite" maker in the ongoingEpic Games v. Appletrial. One of his main arguments was that other versions of "Fortnite" are not a substitute for iOS play. ...
Fortnite brings about $2 billion dollars a year for Epic today, which comes from close to $8 per player. If we look beyond selling in-game cosmetic improvements for $0.99, there’s an opportunity to earn a multiple of current revenue per player, and to grow the number of players. (per...
” reads Apple’s legal filing. “That includes at least $330 million in unrecouped costs from minimum guarantees alone.” But both of those numbers are far, far less than the retail value of those games: $17.5 billion, if you do the math based on Epic CEO Tim Sweeney’s chart below...
Revenue/Employee N/A Income Per Employee N/A Receivables Turnover N/A Total Asset Turnover N/A EPOR Liquidity Current Ratio 0.208 Quick Ratio 0.208 Cash Ratio 0.208 EPOR Profitability Gross Margin N/A Operating Margin N/A Pretax Margin N/A Net Margin N/A Return on Assets -0.08 Return on...