oldWorld.resetUpdateEntityTick(); newWorld.resetUpdateEntityTick(); 代码示例来源:origin: WayofTime/BloodMagic oldWorldServer.resetUpdateEntityTick(); newWorldServer.resetUpdateEntityTick(); if(teleposer) MinecraftForge.EVENT_BUS.post(newTeleposeEvent.Ent.Post(entity,entity.getEntityWorld(),entity.getPosition(),newWorldServer,targetTeleposer)...
Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript - mayakwd/tick-knock
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Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript - Shmo/tick-knock