我的世界1.21.1-1.16.5实体特征 Entity Texture Features Mod下载 实体特征 Entity Texture Features Mod由作者“traben_0”所制作。 Entity Texture Features允许你在没有高清修复(OptiFine)的情况下,支持显示由材质包提供的Optifine格式的实体发光纹理和随机纹理,此外还添加了许多额外的功能。 mod支持的功能 Optifine...
Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine)
if a panda has a hidden brown gene it will still have brown fur as well as its other variant texture Other features: - Horses, mules, donkeys and llamas have red eyes if they have bad stats and green eyes if they have atleast 1 good stat...
ETF is a Fabric(Quilt compatible)& Forge mod that adds many newEntity Texture Features, including entity and player skin features! This way, ETF achieves more OptiFine parity on the Fabric mod loader. If you want more OptiFine features on Fabric, you can either checkthis list, made by Lam...
ETF is a Fabric(Quilt compatible)& Forge mod that adds many newEntity Texture Features, including entity and player skin features! This way, ETF achieves more OptiFine parity on the Fabric mod loader. If you want more OptiFine features on Fabric, you can either checkthis list, made by Lam...
Download for Minecraft Beta/Preview 1.20.40++ Installation Don't forget to enable experimental MoLang features. Watch the video. How to download in [Linkvertise.], to access the file, follow these steps: Verify that you are not a robot (if prompted). ...
{ "format_version": "1.8.0", "render_controllers": { "controller.render.robot": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" }], "textures": [ "Texture.default" ] } } } If we just want to use one default geometry, material, and texture, we can...
If we just want to use one default geometry, material, and texture, we can just leave it to point to the default render controller as we did before. But, this is a good time to learn how to add random textures, so let's break down how render controllers work. ...
{ "format_version": "1.8.0", "render_controllers": { "controller.render.robot": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" }], "textures": [ "Texture.default" ] } } } If we just want to use one default geometry, material, and texture, we can...
IRectQueryFeatures IRequest ISceneModule ISliceCacheZoom ISliceLayer IStatModule ITileUrlParam IToolStateModule IUiConfigContainer IUiModule IUniformB IUniformColor IUniformN IUniformNArray IUniformTexture IUniformV2 IUniformV3 IUniformV3Array IUpdateMapParam IUpdateStyle IWebGLRendererModule IWmsTileUr...