Unity官方发布的EntityComponentSystemSamples是非常不错的案例,值得深入学习以用于项目开发中。 一些特性介绍 ECS会出现好多新的特性需要了解一下: GenerateAuthoringComponent 类似老的继承Monobehavior,使得脚本能够直接挂在GameObject上,但挂上之后在Inspector上显示会增加一个Authoring后缀,这个attribute会自动创建authoring代码。
Entity Component System (ECS)是Unity面向数据技术栈(Data-Oriented Tech Stack)的核心。其主要分为三个部分: Entity: 实体(entities),填充你游戏或程序的东西 Components: 实体关联的数据(data),其由数据自身组织(而不是由实体)。数据组织方式的不同是面向对象设计和面向数据设计的一个重要区别。
解读GitHub EntityComponentSystemSamples 出自Unity官方的ECS项目示例,该项目的第一次Commit是在2018年3月20号,距离现在一年半的时间,这期间ECS本身的生态在快速发展,稳定性也是逐步提升,期待在2020年的Unity版本中作为正式组件发布。好了,下面进入正题~ 对该项目的README做简单翻译和总结。 欢迎 欢迎来到DOTS样品资源!
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Welcome to the Entity Component System and C# Job System samples repository! Here you can find the resources required to start building with these new systems today. We have also provided a new forum where you can find more information and share your experiences with these new systems. Click ...
master ECSSamples UnityPhysicsSamples Assets Documentation Packages ProjectSettings ReleaseNotes.md .gitattributes .gitignore LICENSE.md README.mdBreadcrumbs EntityComponentSystemSamples /UnityPhysicsSamples / ReleaseNotes.mdLatest commit davidv-unity Updated UnityPhysicsSamples c1744f4· Dec 4, 2019 History...
可以看到,这样便可以通过Aspects的方式,快速实现,在系统中,访问各种组件的数据 https://github.com/Unity-Technologies/EntityComponentSystemSamples.git 由于当前Entity 1.0刚出来,资料少。 粗略整理的笔记,描述有误的地方还希望大神指出,希望能帮助大家快速理解Entity 中Aspect的作用...
The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU...
PropertyValue Description Unique identifier of the Import Entity Mapping. DisplayName IsValidForForm False IsValidForRead True LogicalName importentitymappingidunique RequiredLevel SystemRequired Type UniqueidentifierIsManaged展开表 PropertyValue Description Information that specifies whether this component is ...
PropertyValue Description For internal use only. DisplayName Row id unique IsValidForForm False IsValidForRead True LogicalName componentidunique RequiredLevel SystemRequired Type UniqueidentifierComponentState展開表格 PropertyValue Description For internal use only. DisplayName Component State IsValidFo...