Guthier B.; R. Dorner; and H.P. Martinez. 2016. "Affective Computing in Games". In Entertainment Computing and Serious Games, R. Dorner et al. (Eds.). Springer International Publishing, 402-441.Streicher, A., Smeddinck, J.D.: Personalized and Adaptive Serious Games. In: En- ter...
Entertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introducti...
Recently, not onlyTV Mainfrankendid an interview with Michel, but alsoSüddeutsche Zeitung. He talked about our studio, but also about our serious games and ourfirst entertainment title Underdown! So have a look and get some insight in the games industry!
Based on some 15 years of know-how we design and create your Serious Game for Web, PC and mobile devices. We believe, games still hold vast uncovered potential to convey valuable information to players. We aim to use this potential for the better! That's why we have focused on making ...
Serious games to improve social and emotional intelligence in children with autism Ahmed Hassan, Niels Pinkwart, Muhammad Shafi Article 100417 select article The relationship between co-playing and socioemotional status among older-adult game players ...
entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal. Specific areas of interest include: Computer, video, console ...
Over the past few decades, digital games have become an integral part of people’s daily lives, as a form of entertainment, culture and social media; but also as an educational tool. Gamification can be viewed as an educational innovation strategy. Combining this with other innovative approaches...
Entertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers P Wilkinson,TJ Matthews - Springer International Publishing 被引量: 4发表: 2016年 DEVICE FOR THE IMPLEMENTATION OF SERIOUS GAMES FOR THE PREVENTION AND...
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment ...
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