百度试题 结果1 题目高手翻译【stereo mixer】【enable stereo sound expander】 相关知识点: 试题来源: 解析 【stereo mixer】立体声混音器【enable stereo sound expander】打开立体声拓展器反馈 收藏
{ SetStereo(); }else{ SetSpatialized(); } }privatevoidSetSpatialized(){ m_IsSpatialized =true; m_SourceObject.spatialBlend =1; m_TextMeshPro.SetText("Set Stereo");//m_SourceObject.outputAudioMixerGroup = RoomEffectGroup;}privatevoidSetStereo(){ m_IsSpatialized =false...
Equaliser APO - Stereo Surround Upmixer - Preset tested on Realtek USB with DTS APO4 (above) (skip step 1B). Enjoy DTS:X Ultra Interactive 5.1! === https://www2.iis.fraunhofer.de/AAC/multichannel.html - 5.1 multichannel test (scroll down to ...
Windows 11 Current config : OnBoard Audio installed with AAF DCH Optimus Audio driver installed, but not working in 5.1 Creative Sound Blaster Z with DTS Connect, working in 5.1, which I want to remove. Steps I took : I had AAF installed, which I removed. You may not need to do this...
m_TextMeshPro.SetText("Set Spatialized");//m_SourceObject.outputAudioMixerGroup = MasterGroup;} } 注意 若要啟用和停用空間化,指令碼僅會調整spatialBlend屬性並將spatialization屬性保持啟用。 在本課程模組中,Unity 仍會套用Volume(音量) 曲線。 否則,如果使用者在遠離來源時停用...
m_TextMeshPro.SetText("Set Spatialized");//m_SourceObject.outputAudioMixerGroup = MasterGroup;} } 注意 若要啟用和停用空間化,指令碼僅會調整spatialBlend屬性並將spatialization屬性保持啟用。 在本課程模組中,Unity 仍會套用Volume(音量) 曲線。 否則,如果使用者在遠離來源時...
m_TextMeshPro.SetText("Set Spatialized");//m_SourceObject.outputAudioMixerGroup = MasterGroup;} } 备注 若要启用或禁用空间化,只需在脚本中调整 spatialBlend 属性,使空间化属性保留为启用。 在此模式下,Unity 仍应用音量曲线。 否则,如果用户在远离源时禁用空间化,他们将听到音量突...
Equaliser APO - Stereo Surround Upmixer - Preset tested on Realtek USB with DTS APO4 (above) (skip step 1B). Enjoy DTS:X Ultra Interactive 5.1! === https://www2.iis.fraunhofer.de/AAC/multichannel.html - 5.1 multichannel test (scroll down...
SetStereo(); }else{ SetSpatialized(); } }privatevoidSetSpatialized(){ m_IsSpatialized =true; m_SourceObject.spatialBlend =1; m_TextMeshPro.SetText("Set Stereo");//m_SourceObject.outputAudioMixerGroup = RoomEffectGroup;}privatevoidSetStereo(){ ...
m_TextMeshPro.SetText("Set Spatialized");//m_SourceObject.outputAudioMixerGroup = MasterGroup;} } 备注 若要启用或禁用空间化,只需在脚本中调整 spatialBlend 属性,使空间化属性保留为启用。 在此模式下,Unity 仍应用音量曲线。 否则,如果用户在远离源时禁用空间化,他们将听到音量突然...