就是你给用户看到的广告样式,或者指某个campaign下的一个子广告,每个平台的creative都不一样,像pof和fb是以图片+文字的广告样式;PPC中,我们的text ad就是我们的creative;Display的话,banner就是我们的creative。 Pixel 即图素 Pixel用于放在联盟后台对应的广告参数设置内,它一般从追踪工具(tracking202或者cpvlab)里提...
Per Pixel PPU Implementation capable of both scan line and mid scan line effects (SkyEmu and NanoBoyAdvance are the only GBA emulators released to support this) Passes the AGS Aging Test ROM (SkyEmu is the second SW based GBA emulator to ever pass this) Can run difficult to emulate GBA ...
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAtt...
* Fixed color iterator reload behavior, and color iterator clamping behavior. * Fixed per-pixel alpha. * Added support for endian swapping on host data port writes, and added double-buffer shift support for non-RGB/CI planes. * Fixed Packed Color Fractions register handling. * Fixed store sh...
Site Officiel En savoir plus… GroovyMAMEest un émulateur multi-systèmes basé sur MAME (Arcade + Consoles + Ordinateurs) et qui se focalise sur le rendu sur écran CRT (Moniteur de PC ou d’arcade avec fréquence particulière) car les auteurs sont convaincus que la technologie CRT est un...
(lTOp + lHeight > Screen.Height - 4 * Screen.TwipsPerPixelY) Then lHeight = Screen.Height - lTOp - 4 * Screen.TwipsPerPixelY End If End If If (lWidth >= lMinWidth) And (lHeight >= lMinHeight) Then frmThis.Move lLeft, lTOp, lWidth, lHeight End If Key = "Maximised" If...
Math Sequences - Percents (cleanly cracked), Math Sequences - Pre- and Post Tests I (cleanly cracked), Math Sequences - Pre- and Post-Tests II (cleanly cracked), Math Sequences - Subtraction (cleanly cracked), Math Sequences - Worksheet Generator (cleanly cracked), Math Sequences - Work...
* Supports ULAplus: Standard 64 colour palette, linear modes with 16 colours per pixel: Radastan Mode: 128x96, ZEsarUX modes: 256x96, 128x192, 256x192 * Supports Chroma81 ZX81 Colour mode * Supports Spectra Video Modes * Supports Timex Video modes (Mode 0 standard, 1 dual screen, ...
then under the “Gameplay” tab you’ll find Display Mode options. Pull down “Filter” and select what looks best to you, personally I like the “4xBR” setting since it smooths out the jagged edges of pixel art, offering a nice slightly modernized rendition of the retro 8 bit and 16...
alignToPixel(projP.bounds().center()), C2DO, projP); } bool runFrameTimeDetection(IG::FrameTime timestampDiff, double slack) 28 changes: 14 additions & 14 deletions 28 imagine/include/imagine/gfx/GfxText.hh Original file line numberDiff line numberDiff line change @@ -19,32 +19,30 ...