// set the entire stack region to 0xff void set_stack() { size_t stack_size = emscripten_stack_get_base() - emscripten_stack_get_end(); void* stack_low = (void*)emscripten_stack_get_end(); printf("stack: [%lx] %
问了解Emscripten跟踪收集器输出EN程序计数器、JVM栈、本地方法栈这三个内存区域和线程是一一对应的,并且...
Here marked that default STACK_SIZE was changed from 5Mb to 64Kb https://github.com/emscripten-core/emscripten/blob/3.1.55/ChangeLog.md#3127---112922 The default STACK_SIZE was reduced from 5MB to 64KB. Projects that use more than 64Kb of stack will now need specify -sSTACK_SIZE at link...
问在Clion中集成EmscriptenEN吾的最终目的在移动端。但为了方便对FFmpeg的认知和调试,先在桌面把它消化一下,毕竟在Android中修改、调试都比较费事。知识殊途同归,重要的不是它在哪里,而是它能干嘛,你想拿他干嘛。 FFmpeg是c写的,在使用时需要动态链接到相应的库上。虽然用文本编辑器和命令行也能手撕代码,但...
setMaxStackSize(1024 * 320) // Interrupt computation after 1024 calls to the interrupt handler let interruptCycles = 0 runtime.setInterruptHandler(() => ++interruptCycles > 1024) // Toy module system that always returns the module name // as the default export runtime.setModuleLoader((...
function stackAlloc(size) { size = size|0; var ret = 0; ret = STACKTOP; STACKTOP = (STACKTOP + size)|0; STACKTOP = (STACKTOP + 15)&-16; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(size|0); return ret|0; ...
我是Emscripten/javascript以及Overstack社区的新手.如果我的情况已经得到解决,我会事先道歉. 在Windows 7环境中,我使用emcc编译了一个简单的c程序,它接受一个数组并对其进行修改(见下文). double* displayArray(double *doubleVector) { for (int cnt = 0; cnt < 3; cnt++) printf("doubleVector[%d] =...
以检查它已成功启用。由于已经有一个与此相关的StackOverflow答案,请参阅https://stackoverflow.com/a...
elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-jump-tables"="false" "no-nans-fp-math"="false" "no-signed-zeros-fp-math"="false" "no-trapping-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false"...
The default pthread stack size will now be set to match -sSTACK_SIZE by default. Set DEFAULT_PTHREAD_STACK_SIZE explicitly to override this. (#18479) The buffer JavaScript variable was removed. This underlying buffer is still accessible via wasmMemory.buffer or HEAPXX.buffer. In debug builds...