To avoid any error while switching to fullscreen, you should always trigger this api from within a user event like a mouse click (callback set via glfwSetMouseButtonCallback) or a keyboard key press (callback set via glfwSetKeyCallback) At this moment, this implementation does not support...
EMSCRIPTEN_RESULT emscripten_set_keyup_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); typedef struct EmscriptenMouseEvent { double timestamp; long screenX; long screenY; long clientX; @@ -368,6 +370,7 @...
今天主要是讲解如何使用ZXing库,生成和识别二维码。这篇文章实用性为主,理论性不会讲解太多,有兴趣可以...
emscripten_set_main_loop(Player::MainLoop, 0, 0); #elif defined(USE_LIBRETRO) #if defined(USE_LIBRETRO) || defined(EMSCRIPTEN) // emscripten implemented in main.cpp // libretro invokes the MainLoop through a retro_run-callback #else while (Transition::instance().IsActive() || (Scene::...
classList.add('backdrop'); setTimeout(function() { footerElement.classList.add('hidden'); }, 7000); setStatus('', true); }, print: function(text) { if(arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); console.log(text); logOutputElement.value += ...
} */ + function _SETCLICKEVENT( + ) { + err('missing function: SETCLICKEVENT'); abort(-1); + } + + /** @type {function(...*):?} */ + function _SETDBLCLICKEVENT( + ) { + err('missing function: SETDBLCLICKEVENT'); abort(-1); + } + + /** @type {function(...*)...
For these, your best bet is to write a little Javascript that puts up a "Click here to play!" UI, and upon the user clicking, remove that UI and then call the Emscripten app's main() function. As far as the application knows, the audio device was available to be opened as ...
'--set', 'rust.codegen-units-std=1', '--set', 'dist.compression-profile=balanced', '--dist-compression-formats=xz', '--set', 'rust.lld=false', '--disable-dist-src', '--release-channel=nightly', '--enable-debug-assertions', '--enable-overflow-checks', '--enable-llvm-assertions...
espeak_SetSynthCallback(NULL); int phoneme_options = (1 << 1); // Use IPA int use_custom_phoneme_separator = (0 << 7); int phonemes_separator = ' '; // Use a default value int phoneme_conf = phoneme_options | (phonemes_separator << 8); FILE* f_phonemes_out = fopen(virtu...
"); // We set the style color to green btn1.style(Style::Color, "green"); // This signals that clicks call the inc function btn1.handle(Event::Click, [&](auto) { count += 1; Console::log("%d", count); auto result = Widget::from_id("result"); result.text(std::to_...