setSize(canvas.clientWidth, canvas.clientHeight); // 你的其他WebGL初始化代码... 测试并验证抗锯齿功能是否已成功关闭: 要验证抗锯齿是否已成功关闭,你可以渲染一些具有明显边缘的图形(如几何体或文本),并观察边缘是否出现锯齿状。如果边缘平滑无锯齿,则抗锯齿可能仍未关闭;如果边缘出现锯齿状,则抗锯齿已
//emscripten_set_canvas_element_size(g_pHwd, 355, 233); EMSCRIPTEN_RESULT res=emscripten_webgl_make_context_current(glContext); assert(res == EMSCRIPTEN_RESULT_SUCCESS); assert(emscripten_webgl_get_current_context() == glContext); printf(...
问在Clion中集成EmscriptenEN吾的最终目的在移动端。但为了方便对FFmpeg的认知和调试,先在桌面把它消化一下,毕竟在Android中修改、调试都比较费事。知识殊途同归,重要的不是它在哪里,而是它能干嘛,你想拿他干嘛。 FFmpeg是c写的,在使用时需要动态链接到相应的库上。虽然用文本编辑器和命令行也能手撕代码,但...
double dw, dh; emscripten_get_element_css_size("#canvas", &dw, &dh); int w = dw, h = dh; SDL_SetWindowSize(window, w, h); SDL_GetWindowSizeInPixels(window, &w, &h); glViewport(0, 0, w, h); Also, in index.html I have this: function resizeCanvas() { var canvas = docu...
Module.MyClass.getStringFromInstance(instance); // "hello" instance.delete(); 内存管理 因为JavaScript,尤其是ECMA-262 Edition 5.1,不支持 finalizers or weak references with callbacks,因此Emscripten没有办法调用C++对象的析构函数。 警告: JavaScript代码必须明确删除C++对象的句柄,否则Emscripten堆会无限增长。
<canvas id="game"></canvas> <script> // 通过fetch获取wasm模块 fetch('./test.wasm').then(function (response) { return response.arrayBuffer(); }).then(function (bytes) { // 初始化内存,1个单位代表64kb=65536byte var memory = new WebAssembly.Memory({initial: 1, maximum: 1}); ...
定义 定义空数组 var arr = new Array(); var arr = []; 定义一个包含1,2...
Added new functions emscripten_get_device_pixel_ratio(), emscripten_set_canvas_css_size() and emscripten_get_canvas_css_size() which allow handling High DPI options from C code. Fixed bugs with timzone-related functions in the JS-implemented C standard library. Implemented clock_gettime(CLOCK_...
glfwGetFramebufferSize now properly returns the canvas size in pixels, while glfwGetWindowSize returns the canvas size is screen size. By default, this feature is disabled. You can enable it before creating a window by calling glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE). You can also ...
max_element.h /usr/share/emscripten/cache/sysroot/include/c++/v1/__algorithm/merge.h /usr/share/emscripten/cache/sysroot/include/c++/v1/__algorithm/min.h /usr/share/emscripten/cache/sysroot/include/c++/v1/__algorithm/min_element.h /usr/share/emscripten/cache/sysroot/include/c++/v1/__...