The present study examined the influences on empathy and altruism of sex of participant, the affective demeanor (positive or negative) and cognitive processes (positive or negative) displayed by a female target in a video, and the perspective-taking focus of participants. The latter variable is ...
In order to test whether an empathy video game intervention would improve empathic accuracy and underlying brain activation and network connectivity, we developed a videogame with empathy training mechanics: Crystals of Kaydor (Crystals, Fig.1; for a video overview seehttps://gearlearning.org/micros...
Design/methodology/approach – In total, 300 adults (150 females) participated in this study through an online survey. Findings – Time spent with video media (television and film) was positively associated with empathy, which in turn was associated with enhanced social connectedness. However, time...
Video gaming reduced real-world empathy in both females and males but did not reduce face-to-face time. Also, virtual empathy was positively correlated with real-world empathy, although virtual empathy scores were lower than real-world empathy scores for both sexes. Finally, both real-world ...
This study tested how increased modality interactivity (e.g., playing vs. watching a game) can augment empathy and reduce ageism toward older adults among college-aged students. An experiment (n = 201) examined the effects of playing a video game that featured an older adult protagonist. ...
After watching the video subjects were asked to score a five-point Likert scale their thoughts regarding suing this physician in the event of a missed outcome leading to lost work (primary outcome), and four measures of satisfaction with the physician encounter (secondary outcomes).ResultsWe ...
The impact of attachment orientations on empathy in adults: Considering the mediating role of emotion regulation strategies and negative affectivityAttachment orientationEmotion regulation strategiesNegative affectivityEmpathyPrevious research has shown how, why, and for whom violent video game play is related...
Methods Participants included 21 women caregivers to older adults with chronic conditions (Mage = 54.1; Medu = 16.1). Participants watched one video to induce empathy (empathy condition) and a separate video to induce an unemotional state (control condition) and completed self-report ra...
At the end of each video, participants rated valence, intensity, and control (1-9). Each scene was analyzed through six consecutive windows: three seconds before the fall and three after the fall. The six windows of the neutral condition were selected by taking the central tem...
Neuroscientists from the University of Vienna and the Karolinska Institute in Stockholm have investigated whether playing violent video games leads to a reduction in human empathy. To do this, they had adult test subjects repeatedly play a violent video