请问如何emit手动..大家好,我又来请教问题了。如果signal不经过connect bind,直接emit是没问题的。但是比如说一个slider控件,用来控制某个sound_bus的音量_onVolumeChange通过
godot/main/main.cpp Line 3453 infd7239c intMain::start() { at some point after both the autoloads and the start scene have been loaded and are ready (like right at the end). However, thefiles_openedsignal for startup command line arguments is mostly a nice service to the users. And...
This signal is also used when I try to purchase: https://github.com/godotengine/godot-google-play-billing/blob/916385d3ca2dbbff493fb53272921b1ca8d71e65/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java#L205 ...
When a file dialog to select multiple files with is opened (I don't know if it the other ones have the same issue), thefiles_selectedsignal is not emit when the user presses the cancel button or closes the dialog (if it is in a separate window). This can be a problem for async f...
Describe the bug When the Await Signal node is used with signals that are argumentless, the node reacts to the signal when raised; however, if the signal has arguments as part of the event being fired, the await node does not react. Expe...
Godot version 3.5.1.stable System information Steam Deck Issue description Steam Deck owners who have played Cassette Beasts report that the only way they can get external controllers to reconnect after a disconnection is to restart the ...
Godot version: 3.0 OS/device including version: Issue description: With a signal scene_changed(from_scene, to_scene), from_scene and to_scene and is a type of node , we can easily handle different scenes change event in a common place. S...