As an example the FbxSdk is exposed to allow low-level interaction with Fbx files. This is an example extracting animation curves: https://github.com/20tab/UnrealEnginePython/blob/master/examples/fbx_curves_extractor.py Another funny feature (well, a side effect ;) is that you can change y...
As an example the FbxSdk is exposed to allow low-level interaction with Fbx files. This is an example extracting animation curves: https://github.com/20tab/UnrealEnginePython/blob/master/examples/fbx_curves_extractor.py Another funny feature (well, a side effect ;) is that you can change y...
If your development pipeline is already python-based (Maya, Blender, ...), this plugin could easily help you in integrating unreal into it. If you want to have an idea of what the plugin can do, jump here: https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/YourFirst...
load_object(texture_class, '/Game/Textures/logo2') More infos about dealing with assets are available here: https://github.com/20tab/UnrealEnginePython/blob/master/docs/ManagingAssets.md The as_dict() method This special method can be called on any uobject: it will attempt to serialize it...
blueprints or c++ but as a good companion to them (albeit reducing the amount of c++ required for coding a game could be an interesting thing ;). If your development pipeline is already python-based (Maya, Blender, ...), this plugin could easily help you in integrating unreal into it. ...